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Dice Clash

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Dice Clash

Designer Jonathan Carnehl
Galen McCown
Ryan Sromek
Publisher Galen's Games
Players 1-2
Playtime 15-20 mins
Suggested Age 10 and up


Take on the role of 1 of 6 Women Warriors battling for their chance at immortality.

Dice Clash simulates the back and forth of a battle using a clever dice placement system that is simple to learn but offers tactical depth.

Players get unique Warriors with their own 9 space Battle Grids, 6 Black Dice, 2 White Dice, and a Red Die. The Dice form their Die Pool.

Turns consist of playing a single die from your die pool to one of the open spaces on your Battle Grid. The value of the die interacts with the space you play to determines the attack and defense value of your die. Players must defend with a value higher than their opponent's attack. But attacks of 6 or greater can be parried with a Defense of 1.

Playing white dice allows you to re-roll your remaining die pool. Your red die activates your unique Warrior power.

Play continues until a player loses because they can't respond to an attack. The loser flips their warrior and their grid to their damaged side where they have more powerful options for the next round. Play continues until one Warrior wins 2 Battles.

Dice Clash was inspired by and re-implements the dice placement system in Scuttleball by Crossbow Games (Jonathan and Ryan). Art is by Super Snipers artist, Hwa Siang.

—description frpm the publisher

$8.88
Dice Clash—
$8.88

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Description

Designer Jonathan Carnehl
Galen McCown
Ryan Sromek
Publisher Galen's Games
Players 1-2
Playtime 15-20 mins
Suggested Age 10 and up


Take on the role of 1 of 6 Women Warriors battling for their chance at immortality.

Dice Clash simulates the back and forth of a battle using a clever dice placement system that is simple to learn but offers tactical depth.

Players get unique Warriors with their own 9 space Battle Grids, 6 Black Dice, 2 White Dice, and a Red Die. The Dice form their Die Pool.

Turns consist of playing a single die from your die pool to one of the open spaces on your Battle Grid. The value of the die interacts with the space you play to determines the attack and defense value of your die. Players must defend with a value higher than their opponent's attack. But attacks of 6 or greater can be parried with a Defense of 1.

Playing white dice allows you to re-roll your remaining die pool. Your red die activates your unique Warrior power.

Play continues until a player loses because they can't respond to an attack. The loser flips their warrior and their grid to their damaged side where they have more powerful options for the next round. Play continues until one Warrior wins 2 Battles.

Dice Clash was inspired by and re-implements the dice placement system in Scuttleball by Crossbow Games (Jonathan and Ryan). Art is by Super Snipers artist, Hwa Siang.

—description frpm the publisher

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