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Dodos Riding Dinos: Dodo Dash

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Dodos Riding Dinos: Dodo Dash

Designer William Burgos
Pepe Macba
Publisher Detestable Games
Players 1-6
Playtime 20-60 mins
Suggested Age 8 and up

A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game.

This expansion features a new way to interact with your Dodo as a projectile.

In this racing-dexterity game, players throw projectiles to impede the other players from reaching the finish line first. Flick eggs, throw bananas, drop meteorites and more!

During the scheming phase, all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card, their effects will be cancelled.

In the running phase, players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns.

At the end of the round, the player in the lead advances 1 hex while the rest draw 1 card.

Make sure to keep cards in your hand, otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back.

Each board has a unique dynamic that will make the experience very different.

—description from the publisher

$6.67

Original: $22.23

-70%
Dodos Riding Dinos: Dodo Dash—

$22.23

$6.67

Product Information

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Description

Designer William Burgos
Pepe Macba
Publisher Detestable Games
Players 1-6
Playtime 20-60 mins
Suggested Age 8 and up

A standalone game with more Dodos Riding Dinos characters and tracks that integrates with the original game.

This expansion features a new way to interact with your Dodo as a projectile.

In this racing-dexterity game, players throw projectiles to impede the other players from reaching the finish line first. Flick eggs, throw bananas, drop meteorites and more!

During the scheming phase, all players choose a card from their hand and play it facedown. Aggressive cards (red) are stronger than normal cards (blue) but if too many players choose an Aggressive card, their effects will be cancelled.

In the running phase, players resolve their cards in turn order. Advancing towards the finish line and resolving effects. Reaction cards (green) can be played to react in between turns.

At the end of the round, the player in the lead advances 1 hex while the rest draw 1 card.

Make sure to keep cards in your hand, otherwise you will have to go back. Projectiles is the surest way to damage your opponents or forcing their Racer to go back.

Each board has a unique dynamic that will make the experience very different.

—description from the publisher

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