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Everbloom

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Everbloom

Designer Ian Moss
Publisher Nerdvana Games
Players 1-4
Playtime 60-90 mins
Suggested Age 13 and up


As the final flower unfurled its petal and the pollinating factions surged forth into every biome, the plight awakened Anteri, the legendary dragon of abundance. She begins her journey across the lands, bestowing her petals upon chosen creatures in every biome, transforming them into wondrous hybrids of flora and fauna. Recognizing the potential for rejuvenation, pollinators from every corner of the world converge on these hybrid beings to attract them to their respective habitats. The Everbloom has begun again.

In Everbloom, lead one to four pollinating factions: Bats, Bees, Butterflies, Hummingbirds, Lemurs, and Lizards to create an abundant habitat full of hybrid beings. Each round you'll send pollinators from your faction into the wilderness to landmarks in the hopes of attract hybrid beings to your habitat, eventually pollinating their flora in exchange for nectar and points. Along the way, you’ll complete blooms and gather nectar cards to make sure your habitat flourishes. After the final round, you will gain points for the nectar you've collected in each biome as well as your progress on the bloom track, the faction with the most points wins!

–description from designer

$9.67

Original: $32.25

-70%
Everbloom

$32.25

$9.67

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Description

Designer Ian Moss
Publisher Nerdvana Games
Players 1-4
Playtime 60-90 mins
Suggested Age 13 and up


As the final flower unfurled its petal and the pollinating factions surged forth into every biome, the plight awakened Anteri, the legendary dragon of abundance. She begins her journey across the lands, bestowing her petals upon chosen creatures in every biome, transforming them into wondrous hybrids of flora and fauna. Recognizing the potential for rejuvenation, pollinators from every corner of the world converge on these hybrid beings to attract them to their respective habitats. The Everbloom has begun again.

In Everbloom, lead one to four pollinating factions: Bats, Bees, Butterflies, Hummingbirds, Lemurs, and Lizards to create an abundant habitat full of hybrid beings. Each round you'll send pollinators from your faction into the wilderness to landmarks in the hopes of attract hybrid beings to your habitat, eventually pollinating their flora in exchange for nectar and points. Along the way, you’ll complete blooms and gather nectar cards to make sure your habitat flourishes. After the final round, you will gain points for the nectar you've collected in each biome as well as your progress on the bloom track, the faction with the most points wins!

–description from designer

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