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Gearworks - Deluxe Edition + Playmat

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Gearworks - Deluxe Edition + Playmat

Designer Kirk Dennison
Publisher PieceKeeper Games
Players 1-4
Playtime 30-45 mins
Suggested Age 10 and up


Bundle includes:

  • Gearworks - Deluxe Edition
  • Gearworks: Playmat

Your life in the workshop is a monotonous affair. You were once a renowned machinist, but after the accident twelve years ago it's been a long road to recovery. Since then, your machines never work very well, or for very long, before they break. The workshop owner has given you one more chance to prove your worth.

Gearworks is a steampunk strategy card game featuring card placement, hand management, and a "twist" on area control. Strategically position your gears to fix a mysterious clockwork machine in the corner of the workshop. Collect parts created by the machine each round by being the last player to fix its various components. As a tinkerer, you can certainly put those parts to good use and create fantastical contraptions!

Will the other tinkerers sabotage your efforts or will you earn the workshop owner's favor and become the master tinkerer?

—description from the publisher

$27.79
Gearworks - Deluxe Edition + Playmat
$27.79

Product Information

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Description

Designer Kirk Dennison
Publisher PieceKeeper Games
Players 1-4
Playtime 30-45 mins
Suggested Age 10 and up


Bundle includes:

  • Gearworks - Deluxe Edition
  • Gearworks: Playmat

Your life in the workshop is a monotonous affair. You were once a renowned machinist, but after the accident twelve years ago it's been a long road to recovery. Since then, your machines never work very well, or for very long, before they break. The workshop owner has given you one more chance to prove your worth.

Gearworks is a steampunk strategy card game featuring card placement, hand management, and a "twist" on area control. Strategically position your gears to fix a mysterious clockwork machine in the corner of the workshop. Collect parts created by the machine each round by being the last player to fix its various components. As a tinkerer, you can certainly put those parts to good use and create fantastical contraptions!

Will the other tinkerers sabotage your efforts or will you earn the workshop owner's favor and become the master tinkerer?

—description from the publisher

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