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Hookblade (ACR-006) - Assassin's Creed [Uncommon]
NOT LEGAL
Standard
NOT LEGAL
Future
NOT LEGAL
Historic
NOT LEGAL
Timeless
NOT LEGAL
Gladiator
NOT LEGAL
Pioneer
NOT LEGAL
Explorer
NOT LEGAL
Modern
NOT LEGAL
Legacy
NOT LEGAL
Pauper
NOT LEGAL
Vintage
NOT LEGAL
Penny
NOT LEGAL
Commander
NOT LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
NOT LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
NOT LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
When Hookblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has flying.
Equip
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Original: $0.08
-75%Hookblade (ACR-006) - Assassin's Creed [Uncommon]—
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Description
NOT LEGAL
Standard
NOT LEGAL
Future
NOT LEGAL
Historic
NOT LEGAL
Timeless
NOT LEGAL
Gladiator
NOT LEGAL
Pioneer
NOT LEGAL
Explorer
NOT LEGAL
Modern
NOT LEGAL
Legacy
NOT LEGAL
Pauper
NOT LEGAL
Vintage
NOT LEGAL
Penny
NOT LEGAL
Commander
NOT LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
NOT LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
NOT LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
When Hookblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0.
As long as it's your turn, equipped creature has flying.
Equip











