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Hysteria

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Hysteria

Designer Ryan Kelems
Cory Muddiman
Publisher Brouhaha Games
Players 5-9
Playtime 20-30 mins
Suggested Age 8 and up

Hysteria is a quick, compelling, rules-light social deduction game for 5-9 players. Trying to solve the mystery is about what you think you know and who you think you trust. The Dia de los Muertos theme provides a compelling narrative for gamers of all ages.

There are two unique gameplay hooks that make Hysteria an exciting game for players of any experience level. First, players may actively switch teams during the game. This allows people who don't like being deceptive a chance to choose a different team. Second, every player has to rely on information that has been filtered through other players' memory and intention. Is someone suspicious or just forgetful?

Hysteria is played with a small row of cards face down in front of each player. The game has three rounds each played in two separate phases: The Information Phase and the Capture Phase. During the Information Phase, players get new cards, pass cards, and share information honestly or deceptively. During the Capture Phase, players attempt to convince others of what they have seen! The game ends after the third round is complete. Capture the Human cards to win!

$12.21
Hysteria—
$12.21

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Description

Designer Ryan Kelems
Cory Muddiman
Publisher Brouhaha Games
Players 5-9
Playtime 20-30 mins
Suggested Age 8 and up

Hysteria is a quick, compelling, rules-light social deduction game for 5-9 players. Trying to solve the mystery is about what you think you know and who you think you trust. The Dia de los Muertos theme provides a compelling narrative for gamers of all ages.

There are two unique gameplay hooks that make Hysteria an exciting game for players of any experience level. First, players may actively switch teams during the game. This allows people who don't like being deceptive a chance to choose a different team. Second, every player has to rely on information that has been filtered through other players' memory and intention. Is someone suspicious or just forgetful?

Hysteria is played with a small row of cards face down in front of each player. The game has three rounds each played in two separate phases: The Information Phase and the Capture Phase. During the Information Phase, players get new cards, pass cards, and share information honestly or deceptively. During the Capture Phase, players attempt to convince others of what they have seen! The game ends after the third round is complete. Capture the Human cards to win!

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