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Krakel Orakel (German Import)

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Krakel Orakel (German Import)

Designer Die 7 Bazis
Publisher frechverlag
Players 2-8
Playtime 30 mins
Suggested Age 10 and up


Note: This game is in German. For a preview, English rule can be found here.

Krakel Orakel is a co-operative drawing game for people who can't draw. Each player gets a a dry-erase pen and a board that has many random lines on it. At the start of each round, each player gets a card with a word on it and has to draw it on their board — but by drawing only on the lines. In effect, they have to find the image in the lines.

When everyone is done, as many cards as there are players are shuffled in with the cards originally dealt. These cards are spread openly on the table, then each player in turn picks a card with a word they think nobody drew on their board. Once everyone has had a turn, only the words that were originally dealt should remain on the table, so any face-up card that was not drawn by anyone is a mistake. After four rounds, the group wins if they have made fewer mistakes than there are players.

The cards feature words of two difficulty levels, and the group decides together which level to play.

$9.01

Original: $30.02

-70%
Krakel Orakel (German Import)—

$30.02

$9.01

Product Information

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Description

Designer Die 7 Bazis
Publisher frechverlag
Players 2-8
Playtime 30 mins
Suggested Age 10 and up


Note: This game is in German. For a preview, English rule can be found here.

Krakel Orakel is a co-operative drawing game for people who can't draw. Each player gets a a dry-erase pen and a board that has many random lines on it. At the start of each round, each player gets a card with a word on it and has to draw it on their board — but by drawing only on the lines. In effect, they have to find the image in the lines.

When everyone is done, as many cards as there are players are shuffled in with the cards originally dealt. These cards are spread openly on the table, then each player in turn picks a card with a word they think nobody drew on their board. Once everyone has had a turn, only the words that were originally dealt should remain on the table, so any face-up card that was not drawn by anyone is a mistake. After four rounds, the group wins if they have made fewer mistakes than there are players.

The cards feature words of two difficulty levels, and the group decides together which level to play.

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