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Middle Ages

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Middle Ages

Designer Marc André
Publisher Studio H
Players 2-5
Playtime 30 mins
Suggested Age 10 and up


You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces ? Develop your lands in your image and become the most influential lord in the kingdom.

The game is played over 16 rounds. In turn, each player selects a Plot tile from the current row, by placing his Lord piece on it.
Following the order of the row, they add it to their Fiefdom, triggering its powers and scoring, depending on its type.
The 8 different tiles representing the elements of the medieval city: field, farm, village, rampart, market, barracks, church and palace. Each tile has its own scoring system, often dependent on other tiles, and some of them trigger interactive effects (attacking other players, reserving future tiles) or enable combos (to increase income).
Once each player has collected their 16th tile, the player with the most money wins the game.

—description from the publisher

$6.17

Original: $20.56

-70%
Middle Ages—

$20.56

$6.17

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Description

Designer Marc André
Publisher Studio H
Players 2-5
Playtime 30 mins
Suggested Age 10 and up


You are the head of a fiefdom and its future is in your hands. Will you develop agriculture with fields and mills? Or will you become a pious church-builder or prefer to feast in your sumptuous palaces ? Develop your lands in your image and become the most influential lord in the kingdom.

The game is played over 16 rounds. In turn, each player selects a Plot tile from the current row, by placing his Lord piece on it.
Following the order of the row, they add it to their Fiefdom, triggering its powers and scoring, depending on its type.
The 8 different tiles representing the elements of the medieval city: field, farm, village, rampart, market, barracks, church and palace. Each tile has its own scoring system, often dependent on other tiles, and some of them trigger interactive effects (attacking other players, reserving future tiles) or enable combos (to increase income).
Once each player has collected their 16th tile, the player with the most money wins the game.

—description from the publisher

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