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Sushi Go! (Tin Box)

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Sushi Go! (Tin Box)

Designer Phil Walker-Harding
Publisher Gamewright
Players 2-5
Playtime 15 mins
Suggested Age 8 and up
Honors
Reimplemented By Sushi Go Party!


In the super-fast sushi card game, Sushi Go!, you are eating at a sushi restaurant, trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favourite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take, it might be just what they need to beat you!

Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh up which cards you keep, and what you'll pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game!

$3.00

Original: $9.99

-70%
Sushi Go! (Tin Box)—

$9.99

$3.00

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Description

Designer Phil Walker-Harding
Publisher Gamewright
Players 2-5
Playtime 15 mins
Suggested Age 8 and up
Honors
Reimplemented By Sushi Go Party!


In the super-fast sushi card game, Sushi Go!, you are eating at a sushi restaurant, trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favourite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take, it might be just what they need to beat you!

Sushi Go! takes the card-drafting mechanism of Fairy Tale and 7 Wonders and distills it into a twenty-minute game that anyone can play. The dynamics of "draft and pass" are brought to the fore, while keeping the rules to a minimum. As you see the first few hands of cards, you must quickly assess the make-up of the round and decide which type of sushi you'll go for. Then, each turn you'll need to weigh up which cards you keep, and what you'll pass on. The different scoring combinations allow for some clever plays and nasty blocks. Round to round, you must also keep your eye on the goal of having the most pudding cards at the end of the game!

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