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Sweet Takes *PRE-ORDER*

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Sweet Takes *PRE-ORDER*

Designer Hisashi Hayashi
Publisher Hasbro
Players 2-5
Playtime 15 mins
Suggested Age 8 and up


Gummi Trick
is a trick-taking game in which each suit played into a trick will have a winner.

The deck contains multiple colors of cards numbered 1-10, and you use one more color than the number of players. Each player receives a hand of nine cards and three face-down cards that they cannot look at. The lead player in a trick plays a card, then the next player must play this color, if possible, throwing off a different color if they can't. The third player must play the first color, if possible, or the second color if they can't, throwing off a different color if they can't do either, etc. However, even if a player can follow one of the played suits, they can instead choose to play one of their face-down cards.

After everyone has played a card, the highest card in each suit wins all cards in that suit, flipping other cards won face down and keeping the winning card face up.

After twelve tricks, each face-up card is worth the listed number of points — with low-valued cards being worth more — and each face-down card is worth 1 point. Whoever has the highest score wins.

$6.65
Sweet Takes *PRE-ORDER*—
$6.65

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Description

Designer Hisashi Hayashi
Publisher Hasbro
Players 2-5
Playtime 15 mins
Suggested Age 8 and up


Gummi Trick
is a trick-taking game in which each suit played into a trick will have a winner.

The deck contains multiple colors of cards numbered 1-10, and you use one more color than the number of players. Each player receives a hand of nine cards and three face-down cards that they cannot look at. The lead player in a trick plays a card, then the next player must play this color, if possible, throwing off a different color if they can't. The third player must play the first color, if possible, or the second color if they can't, throwing off a different color if they can't do either, etc. However, even if a player can follow one of the played suits, they can instead choose to play one of their face-down cards.

After everyone has played a card, the highest card in each suit wins all cards in that suit, flipping other cards won face down and keeping the winning card face up.

After twelve tricks, each face-up card is worth the listed number of points — with low-valued cards being worth more — and each face-down card is worth 1 point. Whoever has the highest score wins.

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