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TEDOKU

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TEDOKU

Designer Sandro Blasich
Publisher Ares Games
Players 1-99
Playtime 10 mins
Suggested Age 7 and up


TEDOKU is a clever and addictive “roll, flip, and write” game, that combines the logical satisfaction of Sudoku with the spatial challenges of polyomino puzzles. Designed for any number of players, TEDOKU can be played solo or as a group, as long as each player has a pencil and their own sheet.
Each player has a 9x9 grid inspired by Sudoku, and over 20 rounds, they’ll fill it using dice rolls and card draws. At the start of each round, one card is flipped and the TEDOKU die is rolled. The card designates a grid zone—a row, column, or 3x3 sector—while the die shows which polyomino shape
must be drawn.
All players use the same inputs, placing the shape so that part of it touches the indicated area. Shapes may be rotated or mirrored, but not overlap or go beyond the grid. If a player can't place it legally, they skip the round. After 20 turns, players score points for completed rows, columns, and sectors. The highest score wins, with ties broken by the fewest empty squares.

—description from the publisher

$8.32
TEDOKU—
$8.32

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Description

Designer Sandro Blasich
Publisher Ares Games
Players 1-99
Playtime 10 mins
Suggested Age 7 and up


TEDOKU is a clever and addictive “roll, flip, and write” game, that combines the logical satisfaction of Sudoku with the spatial challenges of polyomino puzzles. Designed for any number of players, TEDOKU can be played solo or as a group, as long as each player has a pencil and their own sheet.
Each player has a 9x9 grid inspired by Sudoku, and over 20 rounds, they’ll fill it using dice rolls and card draws. At the start of each round, one card is flipped and the TEDOKU die is rolled. The card designates a grid zone—a row, column, or 3x3 sector—while the die shows which polyomino shape
must be drawn.
All players use the same inputs, placing the shape so that part of it touches the indicated area. Shapes may be rotated or mirrored, but not overlap or go beyond the grid. If a player can't place it legally, they skip the round. After 20 turns, players score points for completed rows, columns, and sectors. The highest score wins, with ties broken by the fewest empty squares.

—description from the publisher

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