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Thorgal: The Card Game

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Thorgal: The Card Game

Designer Marcin Tomczyk
Publisher Lucrum Games
Players 1-4
Playtime 45-90 mins
Suggested Age 14 and up


You are the leader of one of the four factions: Vikings, People of the Stars, Outlaws, or Magnates. As such, you gather a party of allies (from the characters from the Thorgal graphic novel series) and equip them with things from ordinary everyday items, weapons, armour, and ships through ancient or technological artifacts and animal companions. The equipped party will then set off on dangerous quests in order to conquer other lands. In order to help your party to overcome the obstacles they meet on their way, you play cards with permanent or instant effects. Of course, your opponent won’t wait patiently for you to conquer, but will play his own heroes, mythological creatures, or obstacles from their Deck of Doom in order to bring your party to defeat. If, despite your opponent’s efforts, you will manage to conquer chosen land, you will be rewarded with a priceless horn (a.k.a. victory point) and immediate bonus. But for your opponent it will mean new ability to utilize in next rounds. The game ends after one of you gains a third horn or when someone runs out of cards in their Deck of Destiny. —description from publisher (edited)

$13.35

Original: $44.49

-70%
Thorgal: The Card Game—

$44.49

$13.35

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Description

Designer Marcin Tomczyk
Publisher Lucrum Games
Players 1-4
Playtime 45-90 mins
Suggested Age 14 and up


You are the leader of one of the four factions: Vikings, People of the Stars, Outlaws, or Magnates. As such, you gather a party of allies (from the characters from the Thorgal graphic novel series) and equip them with things from ordinary everyday items, weapons, armour, and ships through ancient or technological artifacts and animal companions. The equipped party will then set off on dangerous quests in order to conquer other lands. In order to help your party to overcome the obstacles they meet on their way, you play cards with permanent or instant effects. Of course, your opponent won’t wait patiently for you to conquer, but will play his own heroes, mythological creatures, or obstacles from their Deck of Doom in order to bring your party to defeat. If, despite your opponent’s efforts, you will manage to conquer chosen land, you will be rewarded with a priceless horn (a.k.a. victory point) and immediate bonus. But for your opponent it will mean new ability to utilize in next rounds. The game ends after one of you gains a third horn or when someone runs out of cards in their Deck of Destiny. —description from publisher (edited)

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