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Through Ice and Snow

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Through Ice and Snow

Designer Fernando Eduardo Sánchez
Publisher 2Tomatoes Games
Players 1-4
Playtime 45-90 mins
Suggested Age 14 and up
Expansion Through Ice and Snow: Myths & Legends


It’s the age of discovery! The British Empire needs to find new naval trade routes to Asia, and thus launches many expeditions to the Arctic in order to find The Northwest Passage. In Through Ice and Snow you and your friends journey through the Arctic and vie to become the most prestigious explorer by documenting species, mapping treacherous lands and discovering the elusive Northwest passage.

As the expedition progresses new map pieces and routes will be revealed and added to the modular board. Each player is in charge of their own ship, and the crews include three officers with individual abilities:

- The Carpenter, a craftsman that provides improvements and structures

- The Scientist, a scholar that provides invention and research

- The Captain, an officer that provides leadership and organization


You can also recruit Inuit - exceptional guides who are experts in finding fuel, improving sleds and leading vital hunting parties.


Each voyage brings unique challenges and events for your crews to face: Those Arctic journeys faced many tragedies, since finding food was extremely hard, the overworked crews were prone to mutiny, and the weather was merciless. Succeed and become immortalised. Fail and be lost to the ice….forever.

—description from the publisher

$15.52

Original: $51.73

-70%
Through Ice and Snow

$51.73

$15.52

Product Information

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Description

Designer Fernando Eduardo Sánchez
Publisher 2Tomatoes Games
Players 1-4
Playtime 45-90 mins
Suggested Age 14 and up
Expansion Through Ice and Snow: Myths & Legends


It’s the age of discovery! The British Empire needs to find new naval trade routes to Asia, and thus launches many expeditions to the Arctic in order to find The Northwest Passage. In Through Ice and Snow you and your friends journey through the Arctic and vie to become the most prestigious explorer by documenting species, mapping treacherous lands and discovering the elusive Northwest passage.

As the expedition progresses new map pieces and routes will be revealed and added to the modular board. Each player is in charge of their own ship, and the crews include three officers with individual abilities:

- The Carpenter, a craftsman that provides improvements and structures

- The Scientist, a scholar that provides invention and research

- The Captain, an officer that provides leadership and organization


You can also recruit Inuit - exceptional guides who are experts in finding fuel, improving sleds and leading vital hunting parties.


Each voyage brings unique challenges and events for your crews to face: Those Arctic journeys faced many tragedies, since finding food was extremely hard, the overworked crews were prone to mutiny, and the weather was merciless. Succeed and become immortalised. Fail and be lost to the ice….forever.

—description from the publisher

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